Year: 2021
Team: Anette Jaaniso, Anna-Riika Jatsa, Risto Tepper
Type: Digital Product Design course, EKA
Mentor: Maarja Mõtus
For our first EKA project, we were tasked with creating a better system for information exchange inside the school.
Our team focused on creating a notebook for the EKA student app.
Year: 2023
Type: Installation course, EKA
Mentor: Sten Saarnits
Exhibition: Randomness, where? at ARS Art Factory (16.-19.03.2023)
I created this project during an installation course on the theme of "randomness". It brought to mind Einstein's quote: "God does not play dice with the universe". In quantum mechanics, particles like electrons appear to behave randomly, described by probabilities. Einstein doubted the idea that the universe's core processes relied on randomness.
My project also explored this notion. I questioned whether quantum mechanics' randomness is genuine or just escapes human understanding.
Pushing the button causes the holographic dice to roll, but since everything is predetermined and you can’t play dice with the universe, it goes crazy.
I 3D-modelled and animated the dice in Blender and programmed the button mechanics with python.
Year: 2024
Type: Designing AR Experiences course, Otago Polytechnic (NZ)
I wanted to share a piece of Estonian culture with New Zealanders, and since I’m a fan of Estonian mythology, I chose it as my theme. Having previously experimented with 3D scanning, I was eager to see how crafted characters could be brought into games through the process. My idea was to design a video game using handmade, scanned assets — and this project became the perfect testbed.
I used Polycam for 3D-scanning, Blender for adjustments and animation and Adobe Aero for augmented reality and additional animation.
Mentor: Kristjan Mändmaa
Year: 2022
Type: Arduino course, EKA
Timeframe: 2 weeks
My project was a Ghostbusters-inspired game gadget — win the game, and you catch the ghosts. I first prototyped it in Wokwi.com, though the final version turned out a bit different.