Team: Anette Jaaniso, Kaisa Uik, Kaur Samuel Kannel, Joosep Malmre
Timeframe: 48h
Ludum Dare 50 GameJam
Theme: Delay the Inevitable
Brainstorming with the team
Coming up with questions and writing most of the text
Balancing the game
Helping with art and animation
Team: Anette Jaaniso, Kristin Silm, Anna-Riika Jatsa, Aries Aalto, Trevor Kinna
Timeframe: 47h
TalTech gamejam (2025)
Theme: Opposites
Brainstorming with the team
One of the programmers in Unity
Team: Anette Jaaniso, Gregor Ojaveer, Taavet Mark Kirja
Mentors: Taavi Varm, Camille Laurelli, Sten Saarits
Type: Videogames in Arts Lab course, EKA
Exhibition: Composter Festival at Vene Teater (23-25.11.2023)
Team lead
Brainstorming with the team
Environment design in Unity
During the course we explored ways to use games as a medium for artistic expression. The end result was "Experimental Art Landscapes": all the teams games were connected to a virtual lobby were you could enter each to explore.
Score: 86.66666666666666
"I was a little tense playing this game. I could feel the tension start rising once I saw those tentacles. I was like "Are these things going to drag me to my doom?" good overall feel to the game."
"I found the music and 3D scenery to be great at setting a mood, especially together."
Design Team: Anette Jaaniso, Jade Meikle, Cedric Lina, Lucas Storm
Development Team: Liam McKenzie, Johnathan Glasgow, Devon Henderson, Carlson Lee
Type: Game Design Project 3 course, Otago Polytechnic (NZ)
UI design in Figma
Sound in Audacity
Brainstorming with the team
Game design document - text and illustrations